Wednesday, 14 April 2010

Lip Sync Test: Usual Suspects

So this is what I have been working on today, using a scene from the Usual Suspects, I have lip synced the Kevin Spacey character of Verbal Kint. I used this scene as he is quite emotional and I could use a lot of exaggeration on his mouth movements. Having finished the lip sync, I am going to move onto animating his eyes to give him suitable expressions of being quite upset. Finally I will use his body language to make him hunched and similar to how he is in the film.




Another aim for the week was to start drawing, and here is my first one of Lara Croft :) I know I have messed up the guns somewhat, but I like her facial expression and that her head is tilted to one side. I am unsure what to draw next and think I will look into more full body poses so that I can show the whole of the human anatomy. I may also do some very quick sketches to show a range of timescales.


Animation Principles

One of the main things I want to convey in my Showreel is a knowledge of Animation Principles and that I can apply them to my work. I have been reading The Animator's Survival Guide by Richard Williams and mainly The Illusion Of Life for research into the principles. Here are a few of my drawings/research pages:































I am particularly looking into adding Follow Through and Overlapping Action and also Anticipation to my work, to make them seem more realistic, for example having the hands continue to move when a character is walking even after the step, or building up to the step. I also want to make my movements more exaggerated but not in a fast pace where it will look blocky and odd.




Tuesday, 13 April 2010

Reflections: Week Three

I am now into my fourth week of the term, and I cannot wait to get started properly on the Pirates film. I have enjoyed playing with the Patches rig, but think I personally animate better when I have something to work towards, so it will be better when I have a purpose for my scenes.

Otherwise, I realise I did not do much work at all last week due to being at the Mill and running, but I am now fully focused on my University work. I am quite pleased that I achieved my goal to choose areas to work on and I am going to start to do so this week, especially with the character animation pieces and the Mr Bean walk cycle as i think this will add humour and personality to my showreel.

I did receive an email from the Whack'd team saying they may not use me to animate unless they are struggling at the end of the project, which in a way is good for my schedule so I can concentrate on the Pirates project and my own work rather than trying to rush everything.

Positives for the week:
  • Running at the Mill I got to see some Maya cloth work, which I may try and use in my own showreel to show I am able to use it
  • I know a walk cycle I wish to re-create by the end of the term, and I will focus on this one for now and try and get it to a high standard before continuing with the other sneak and run I started
  • I also have a clear aim in working for the Pirates team

Negatives:

  • I didn't actually do much animation last week
  • I am still waiting to see which shots I am going to work on for Pirates and also if the rigs I need will be ready for me to use

Aims for the week ahead:

  1. Start the Mr Bean Walk cycle, even if just blocking out
  2. Continue with the Usual Suspects lip sync
  3. Find out which shots I am doing for Pirates (hopefully will be Wednesday)
  4. Start animating these scenes!
  5. Begin drawing some more, I want to add some images to my disc if I can of my drawings. This will include concepts from my environment porject as well as character and fan sketches.

I have a busy week a head of me, but I feel if I get the main starting blocks done this week then I can just keep improving my work over and over to get it to an impressive standard by the end of term.

Side note: I have not placed a schedule on here yet as I am going to wait until the Pirates meeting to see when they are setting deadlines for. After this I will create my own to incorporate their project as well as the side ones I have listed so that I have clear time set aside for them all.

Patches 02

My aim for today was to experiement a little more with the Patches rig and how he would walk. I have tried to make the walk more bouncy and here are the results. The first walk is bouncy by making the passing position quite high, but it is still quite slow as there is 12 frames per step. I tried to make the second one faster by making it 7 frames per step, although this is too fast for my liking and it looks all over the place.

Finally, this one is just for a bit of fun, but i made Patches hop rather than step. I quite like this one in that his movement seems more together and his arms flop nicely by his side, but as a walk cycle it isn't very convincing. I am going to try and do some lip sync with him next, but I will wait until the meeting tomorrow to see which characters I should focus on.

Monday, 12 April 2010

Mr Bean Walk Cycle

I have also been watching different programmes for walk cycles so that I can create an individual one for my showreel. This will give my walk an edge rather than being quite basic. I have chosen to use Mr Bean as my inspiration, and in particular this scene where he has a stone in his shoe because it is over the top and I believe it will be different to what you normally see on a showreel.




I think I will use the Max for Maya rig for this and see how it looks, if I am not completely happy I will try one of the rigs I downloaded at the start of this project.

Patches 01

Woo I finally have been able to play with the Patches rig. I have been trying out some experiements with his Blend Shapes and some movement with a walk, although I have struggled with it a little bit and will change the walk again tomorrow.

Very quick facial test using Blend shapes:

This is just a little test trying his expressions in a little bit of a context of him scratching his head. It is only a quick attempt and by no means perfect (especially as I did not animate his fingers), but it helped my to get to know the Blend shapes better and also the limits of the arm movements. I am going to try more with Patches tomorrow, hopefully we will get on a little bit better.

Finally I tried to make him walk. I originally tried him on 15 frames per step but soon shortened it to 12 and then eventually to 10. This is because I feel he would have short little fast steps due to his small size and especially his legs.

I do not really like this walk cycle, as although the legs look ok, I want him to have more of a hop, kind of like a bunny rabbit walking (-if that makes sense?) so I am going to try and simplify the walk cycle tomorrow to the contacts and a bouncy inbetween/passing position and maybe not even include the up and down keys with it being so fast.

The arms are what bothers me the most, I am going to give them minimal movement tomorrow as they look ungainly and all over the place compared to his stumpy body and legs, so will prove too distracting if I move them too much during a walk.

My focus for tomorrow will be to continue with Patches, create a new walk for him (even if it will not be used by the Pirates team it is still good practice for me) and also try out a bit more character animation for him using the team's animatic for a guide.

We will be having a meeting with the Pirates team on Wednesday to determine the shots we will be animating for their final piece, and I will hopefully get my hands on the Guard rig too. Exciting stuff!

Improvements

This week I have been looking into some of my old abandoned projects to see what I can update for my Showreel DVD.

One of the projects I started last year was a scene from Cast Away, where Chuck is rubbing sticks together to try and create fire. I abandoned it at the time because it did not have enough speech in the scene to create enough lip sync, but now I would like to return to it to create some exaggerated expressions. Here are a couple of the key poses I started, and it will be good to show a change from annoyed to happy in both his facial expressions and body demeanour.
Last year we had a storyboarding project and my group created the opening from the Magic Faraway Tree. Although the project left a lot to be desired, we did create some good characters for it and I would like to improve my character modelling by making a couple of them 3D in Maya. Here is the start to MoonFace. I know he has simple shapes, but I want to bring him to life with my texturing.


Finally, I have been trying different effects such as this water coming from the shower, yet I have had some problems making it hit the surface of the bath and not going through. Ideally I want to add Moom or Max for Maya to this and have the water bounce off of them as I feel this would be great for my showreel and show effects as well as character interaction with their environment.